Dragon Stars Classes

Ok, so while True20 only has 3 base roles (Adept, Expert and Warrior) Dragonstar is based off of a more traditional set of D&D classes. So here are the different roles we will be using. Keep in mind that if you have something slightly different in mind, we can probably work it out somehow. The True20 role creation is very flexible.

Barbarian
Combat Progression: Fast
Skill Progression: 4 + Int
Save Progression: Good Fortitude, Normal Reflex and Will
Power Progression: None
Feat Access: Warrior
Core Ability: Ultimate Strength
Bard
Combat Progression: Medium
Skill Progression: 6 + Int
Save Progression: Medium Reflex and Will, Normal Fortitude
Power Progression: Medium, Bard Powers
Feat Access: Adept
Core Ability: Ultimate Perform
Cleric
Combat Progression: Medium
Skill Progression: 4 + Int
Save Progression: Medium Fortitude and Will, Normal Reflex
Power Progression: Medium, Cleric Powers
Feat Access: Adept
Core Ability: By Diety Domains
Druid
Combat Progression: Medium
Skill Progression: 4 + Int
Save Progression: Medium Reflex and Will, Normal Fortitude
Power Progression: Medium, Druid Powers
Feat Access: Adept
Core Ability: The Talent
Fighter
Combat Progression: Fast
Skill Progression: 4 + Int
Save Progression: Good Fortitude, Normal Reflex and Will
Power Progression: None
Feat Access: Warrior
Core Ability: Determination
Monk
Combat Progression: Medium
Skill Progression: 4 + int
Save Progression: All Medium
Power Progression: Medium, Monk Powers
Feat Access: Expert
Core Ability: Amazing Reflex Saves
Paladin
Combat Progression: Fast
Skill Progression: 2 + Int
Save Progression: Medium Fortitude and Will, Normal Reflex
Power Progression: Medium, paladin Powers
Feat Access: Warrior
Core Ability: Higher Purpose
Ranger
Combat Progression: Medium
Skill Progression: 6 + Int
Save Progression: Medium Fortitude and Reflex, Normal Will
Power Progression: Medium, Ranger Powers
Feat Access: Expert
Core Ability: Extraordinary Effort
Rogue
Combat Progression: Medium
Skill Progression: 8 + Int
Save Progression: Good Reflex, Normal Fortitude and Will
Power Progression: None
Feat Access: Expert
Core Ability: Expertise
Sorcerer
Combat Progression: Slow
Skill Progression: 4 + Int
Save Progression: Good Will, Normal Reflex and Fortitude
Power Progression: Fast, Sorcerer/Wizard Powers
Feat Access: Adept
Core Ability: The Talent
Wizard
Combat Progression: Slow
Skill Progression: 4 + Int
Save Progression: Good Will, Normal Reflex and Fortitude
Power Progression: Fast, Sorcerer/Wizard Powers
Feat Access: Adept
Core Ability: Wizardry

All of the core abilities are in either the base book or the companion except for the Wizardry core ability, which is right here:

Wizardry – Wizards do not learn powers as normal adepts do. Instead, when a Wizard gains a level, they may choose to gain a power “Slot” instead of a feat. A Wizard may choose to fill those slots with powers from their spellbook on a daily basis.

A Wizard may add Powers to their spellbook in two ways. First, the first time a Wizard chooses to gain a power Slot, they may choose one power from the Sorcerer/Wizard power list to be automatically added to their spellbook. Second, a Wizard may add a new power to their spellbook by researching the power and then spending 2 Conviction. This will take an amount of time, effort, and expenditure of resources as determined by the GM. (Sometimes a Wizard might spend weeks researching a power, and have to spend a fortune on permits and rare inks, and other times they might just need to copy a scroll.)

Each day when the Wizard regains conviction, they may also choose to change their prepared powers. To do this the Wizard must spend at least one hour studying their spellbook. The Wizard simply chooses one power from their spellbook for each power slot that they have. These selected powers are then available for use just like a normal adept until the Wizard decides to change them out for different powers at a later date.

Additionally, a Wizard can also spend a Conviction point to eliminate any accumulated modifiers to fatigue saving throws for using powers.

Power Lists:
Bard Powers
Cleric Powers
Druid Powers
Monk Powers
Paladin Powers
Ranger Powers
Sorcerer-Wizard Powers

Dragon Stars Classes

Dragon Stars Spanky_Harrison